//#define __DEBUG__
// by Xeno
#define THIS_FILE "fn_prespawned.sqf"
#include "x_setup.sqf"

if (GVAR(WithMHQTeleport) == 0 && {!isNil QUOTE(FUNC(x_dlgopen))} && {GVAR(WithRevive) == 1}) then {
	call FUNC(x_dlgopen);
};
[1, _this] call FUNC(playerspawn);